Bentley LumenRT for NVIDIA Omniverse Help

Simple Fog

SettingDescription
Simple Fog Enables the use of a simple and fast exponential fog approximation available in both real-time and path-traced mode. Note this fog is very cheap, only models some absorption and does not model real light scattering
Color The color or tint of the fog volume
Intensity The intensity of the fog effect
Height-based Fog - Use +Z Axis Use positive Z axis for height-based fog calculations. Otherwise use the positive Y axis
Height-based Fog - Plane Height The starting height (in meters) for height-based fog
Height Density Density of the height-based fog. Higher values result in thicker fog
Height Falloff Rate at which the height-based fog falls off
Distance Density How dense the fog is at the 'End Distance'
Start Distance to Camera Distance from the camera at which the fog begins
End Distance to Camera Distance from the camera at which the fog achieves maximum density